wovencode / OpenMMO-Other

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[task] Profile Resources.LoadAll() vs Resource.Load() #31

Open francy51 opened 4 years ago

francy51 commented 4 years ago

Scene Loading is slow...I suspect this is related to the use of Resources.LoadAll() rather than Resources.Load() with a direct path reference. Both methods should be profiled to evaluate how significant the difference is.

DX4D commented 4 years ago

Resources.Load is off the hook for scene loading times, we should still investigate the cause.