We need a @playtester to run the new Targeting System through a solid playtest session. It was just uploaded to the git
SETUP PROCESS:
(folder=OpenMMO/_WIP/TargetingSystem/)
1-Add a Targetable component to objects in the scene that you want to be able to target.
2-Add a Targeting System component to your player prefab.
3-Configure the components as desired. (Autotarget is recommended)
4-Drop the TARGET UI prefab into your Scene.
TO TEST:
-Check if targeting works through walls.
-Make sure that the autotarget feature is working properly.
-Make sure targeting range is 3 dimensional. (Items overhead should be targetable, but not beyond the allowed range.)
-Make sure Target UI shows when targets are in range and hides when targets are not in range (or not in front if using RaycastTargeting).
Report your results in #testing-reports
Anyone on the @Team is welcome to take on this task, multiple testers is ideal.
We need a @playtester to run the new Targeting System through a solid playtest session. It was just uploaded to the git
SETUP PROCESS: (folder=OpenMMO/_WIP/TargetingSystem/) 1-Add a Targetable component to objects in the scene that you want to be able to target. 2-Add a Targeting System component to your player prefab. 3-Configure the components as desired. (Autotarget is recommended) 4-Drop the TARGET UI prefab into your Scene.
TO TEST: -Check if targeting works through walls. -Make sure that the autotarget feature is working properly. -Make sure targeting range is 3 dimensional. (Items overhead should be targetable, but not beyond the allowed range.) -Make sure Target UI shows when targets are in range and hides when targets are not in range (or not in front if using RaycastTargeting).
Report your results in #testing-reports Anyone on the @Team is welcome to take on this task, multiple testers is ideal.