TransmogrifyDisabledSlotMask - mechagnomes use it (ref C_Transmog.GetSlotInfo)
CurrencyTypes:
ConvertToPlayerExperience - no row has it set, tooltip building code looks up "XP" global string when this field is > 0 (actual value does not matter)
Mount:
mountspecial handler accesses both
UiMap
If VisibilityPlayerConditionID is not satisfied, client will look for a different map that has the same AlternateUiMapGroup value (does not behave like a priority)
ChrRaces:
CurrencyTypes:
Mount:
UiMap
From the db2s that I use