Open bloerwald opened 4 years ago
additionally, reading (and thus writing) the render mask is broken: https://github.com/wowdev/noggit3/commit/eeb57a172c5fb91aae65f30e04741e1623239a08#commitcomment-41300338
Fatigue is now auto generated as of ad87ab0 (it might be good to give the option to set it up manually though)
Currently, we load from the input and copy that 1:1. This leads to TC at least not removing fatigue if users edit water to be shallow. It also means users can’t make a piece of water non-/fishable.