Closed fallenoak closed 8 years ago
Certain ADT chunks cause the following error to appear on the console:
WebGL: INVALID_VALUE: uniform1iv: no array
The error appears to happen within THREE's loadUniformsGeneric, in particular, at this line:
loadUniformsGeneric
_gl.uniform1iv( location, uniform._array );
in:
case 'tv': // array of THREE.Texture (2d or cube) if ( uniform._array === undefined ) { uniform._array = []; } for ( var i = 0, il = uniform.value.length; i < il; i ++ ) { uniform._array[ i ] = getTextureUnit(); } _gl.uniform1iv( location, uniform._array ); for ( var i = 0, il = uniform.value.length; i < il; i ++ ) { texture = uniform.value[ i ]; textureUnit = uniform._array[ i ]; if ( ! texture ) continue; if ( texture instanceof THREE.CubeTexture || ( texture.image instanceof Array && texture.image.length === 6 ) ) { // CompressedTexture can have Array in image :/ setCubeTexture( texture, textureUnit ); } else if ( texture instanceof THREE.WebGLRenderTarget ) { _this.setTexture( texture.texture, textureUnit ); } else if ( texture instanceof THREE.WebGLRenderTargetCube ) { setCubeTextureDynamic( texture.texture, textureUnit ); } else { _this.setTexture( texture, textureUnit ); } } break;
To repro, visit the following location: 0, -9672.202, -1899.518, 81.560 and move the camera up a bit.
0, -9672.202, -1899.518, 81.560
Certain ADT chunks cause the following error to appear on the console:
The error appears to happen within THREE's
loadUniformsGeneric
, in particular, at this line:in:
To repro, visit the following location:
0, -9672.202, -1899.518, 81.560
and move the camera up a bit.