Seeing as our shaders are all written in GLSL, it seems appropriate to support .glsl extensions for shaders.
After we add support, perhaps we can start migrating existing shaders from .frag and .vert to .glsl
Update
Weirdly, it turns out .frag and .vert are conventions in a fair number of projects, including (if I read this correctly), the reference GLSL compiler from Khronos. That said, I still think it's odd, and we should consider moving to .glsl for consistency.
Seeing as our shaders are all written in GLSL, it seems appropriate to support
.glsl
extensions for shaders.After we add support, perhaps we can start migrating existing shaders from
.frag
and.vert
to.glsl
Update Weirdly, it turns out .frag and .vert are conventions in a fair number of projects, including (if I read this correctly), the reference GLSL compiler from Khronos. That said, I still think it's odd, and we should consider moving to
.glsl
for consistency.