Open fallenoak opened 8 years ago
I believe Blizzardry is parsing skin weights (aka bone weights) as uint8s, but three.js expects weights to be floating point values ranging from 0.0 to 1.0. Similar to RGBA values, all we probably need to do is divide the existing values by 255.
I believe Blizzardry is parsing skin weights (aka bone weights) as uint8s, but three.js expects weights to be floating point values ranging from 0.0 to 1.0. Similar to RGBA values, all we probably need to do is divide the existing values by 255.