Open sanguinerarogue opened 1 month ago
@sanguinerarogue I'm not sure this is a bug. The code does the following:
min = avg - stdDev
max = avg + stdDev
If you die a lot of the iterations the range makes sense and seems to be accurate.
As discussed on Discord, this seems to be caused by .CleanUp
in the Balefire / Vael encounter. Things are not being cleaned up and are being passed along the next iteration.
The DPS histogram, iteration dps values and possibly average DPS values seem to have some errors when a death is incurred in an enounter.
Rogue Tank sim during Vael (40s): Rogue Tank sim during Vael (39s):
Mage Balefire Bolt at 5 stacks: Mage Balefire Bolt at 4 stacks (11s sim):
In addition the mage balefire code needs to be updated to 5 stacks for the death and spirit coefficient logic, I will submit a separate bug for that.