Flutter could call the C# code without blocking the UI. Since GameFileUnpack is implemented in Rust, this can be a good opportunity to try out flutter_rust_bridge and see if I can create a simple UI to call the unpack backend. The official one is good but maybe, we can do better.
Flutter could call the C# code without blocking the UI. Since GameFileUnpack is implemented in Rust, this can be a good opportunity to try out flutter_rust_bridge and see if I can create a simple UI to call the unpack backend. The official one is good but maybe, we can do better.