post processing render passes are applied in order of addition to the post processing manger class
also created wrapper for textures array but it needs to be finished for now the getData method on texture class is theoretically working when utilizing the PBO (pixel buffer object) so it should not be so slow as it is done on gpu and than mapped to the cpu using glMapArra function
getData
method on texture class is theoretically working when utilizing the PBO (pixel buffer object) so it should not be so slow as it is done on gpu and than mapped to the cpu usingglMapArra
function