wreckingballgames / GodotWildJam67

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Implement dialogue popups #8

Open wreckingballgames opened 4 months ago

wreckingballgames commented 4 months ago

Make a system for displaying text with an optional portrait in a fixed box on the screen. This should be pretty easy with Godot's UI system. Players should be able to advance the dialogue with a button press, going to the next "page" of the dialogue, and closing the popup when all dialogue is exhausted. The player should also be able to make choices, though I'm not certain I'll implement this in the game jam game.

wreckingballgames commented 4 months ago

The rules of the jam allow re-using code and using public domain art and sound. I'm going to assume using an open source extension for Godot is acceptable and will note this information prominently on my game's page. I think I'm just going to use Dialogic for my game so I can focus on overworld and battle code, as well as polishing story elements towards the end of the jam. Writing a dialogue system doesn't sound very fun for this project. Perhaps I'll make my own later, but Dialogic seems pretty good to me.