Open GoogleCodeExporter opened 8 years ago
I think, it isn't a blend file loading issue.
I have tested your blend file in LuaEditor, and I can see walk animation.
Try check two blend file difference.
For example, the entity SpideBody_Ob don't have animation in your blend file,
but MeshMo has animation in Blender Outliner.
Original comment by harkon...@gmail.com
on 26 May 2013 at 7:27
I have read the code of animkit_src_r1020.zip , it's different with the
gamekit's animation lib code ,but i don't known how use luaeditor to load the
animation, i will have try ,thanks for your reply!
Original comment by huhu...@gmail.com
on 4 Jun 2013 at 1:51
>how use luaeditor to load the animation,
1. Comile LuaEditor on Window.
2. Drag&Drop your blend file.
3. Select a skeleton obj.
4. Open Tools/Animation Manager.
5. Add a animation & Play.
Original comment by harkon...@gmail.com
on 7 Jun 2013 at 6:10
Original issue reported on code.google.com by
huhu...@gmail.com
on 21 May 2013 at 1:06Attachments: