There is likely a memory leak bug in the engine (see solarus issues #962 and #933) that will cause the game to crash after about a half hour of play at night when hardware acceleration is on. If hardware acceleration is off, the game still has a chance to crash but it will more likely be after a few hours of play. The problem appears to be linked to the drawing of overlays that use blend modes, which applies mostly to the day/night system in this game.
Plan is to release the game with hardware acceleration disabled by default and release a patch if needed when the engine bug is corrected.
There is likely a memory leak bug in the engine (see solarus issues #962 and #933) that will cause the game to crash after about a half hour of play at night when hardware acceleration is on. If hardware acceleration is off, the game still has a chance to crash but it will more likely be after a few hours of play. The problem appears to be linked to the drawing of overlays that use blend modes, which applies mostly to the day/night system in this game.
Plan is to release the game with hardware acceleration disabled by default and release a patch if needed when the engine bug is corrected.