When the hero enters maps 20, 21 or 22, his position in the map is not reflected correctly on the world map. The hero's position is denoted by the upper left position of the map regardless of how much he moves around.
This is likely related to the check for these maps that I do in pause_map.lua (as a work-around for the indoor/outdoor dungeon functionality), but I haven't been able to figure out how to correct it yet.
When the hero enters maps 20, 21 or 22, his position in the map is not reflected correctly on the world map. The hero's position is denoted by the upper left position of the map regardless of how much he moves around. This is likely related to the check for these maps that I do in pause_map.lua (as a work-around for the indoor/outdoor dungeon functionality), but I haven't been able to figure out how to correct it yet.