wrld3d / unity-api

Issue tracking for the WRLD Unity SDK
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Error Message – mismatched node at connected road end #116

Closed Ojayyy closed 2 years ago

Ojayyy commented 2 years ago

image

When I load the scene "Rio de Janeiro", the following error message appears. When I load other locations (e.g. London, Paris, etc.), it works without problems. Unfortunately, I cannot interpret the message and want to ask you if you can?

Btw After the error message Unity crashes

Additional Information

Unity SDK 0.8.103 Unity 2019.1.12f1

ghost commented 2 years ago

Hi @Ojayyy thanks for the error report. We'll have a look and see if we can reproduce this ourselves. The error message points to an issue with the road network data, which is likely to occur only at a specific location. If you're able to give us the lat/lon of the region you're looking at when you see the issue that would be very helpful

Ojayyy commented 2 years ago

Here are the exact coordinates and location:

Btw I get the error message also with the Unity version 2020.3.22 - Just to make sure it's not the Unity version

ghost commented 2 years ago

Hi @Ojayyy we've fixed the root cause. The relevant data has just been rebuilt and will be fetched automatically by the Unity app next time you run. Let us know if you are still seeing the crash!

Ojayyy commented 2 years ago

Yes, error no longer occurs. If it's happen on another location, I will send you the coordinates ;-) Thx