Currently developing a mobile app using the WRLD3D API and have the scene loading fine whenever I start directly from the scene that has the map, but whenever I load into the scene from another one, all that can be seen is a black screen. I checked the latitude, longitude and altitude and all are reading the same whether it's working or not, it seems there's an issue with the camera but I'm not 100% sure. To load into the scene I'm calling "SceneManager.LoadScene("Scene_name");" incase that is of any help.
Steps to Reproduce
Play game starting in the scene that contains the wrld3d map
navigate out of scene through a function call
navigate back into scene
Expected behavior: the wrld3d map to load the same way whether the scene is started from or the scene is loaded via SceneManager.LoadScene
Actual behavior: When loaded from a new scene, the screen appears black
Description
Currently developing a mobile app using the WRLD3D API and have the scene loading fine whenever I start directly from the scene that has the map, but whenever I load into the scene from another one, all that can be seen is a black screen. I checked the latitude, longitude and altitude and all are reading the same whether it's working or not, it seems there's an issue with the camera but I'm not 100% sure. To load into the scene I'm calling "SceneManager.LoadScene("Scene_name");" incase that is of any help.
Steps to Reproduce
Expected behavior: the wrld3d map to load the same way whether the scene is started from or the scene is loaded via SceneManager.LoadScene
Actual behavior: When loaded from a new scene, the screen appears black
Reproduces how often: always
Screen when first loading in
Screen when loading in from another scene