Closed RedYggdrasil closed 3 years ago
Hi,
This is a bug we have tracked internally. The Examples scene included in our SDK features multiple WrldMap components - after adding an API key to one WrldMap component, the key should be present across other WrldMap components, but is currently only functioning correctly when running the scene in-editor.
The current workaround is to select each GameObject with a WrldMap script attached in the hierarchy in the Unity editor; this should cache the API key correctly in all of them. If you then save your scene and re-build to your device, you should not encounter this issue.
Apologies for the inconvenience, and please let us know if you encounter any further issues.
Kind regards, Thomas
This is fixed in the v0.8 SDK release
Hi, I encounter what seam to be a bug in the plugin while building on Android, the maps where not appearing and the log say I have no key.
The plugin work correctly in the editor, I entered the key in the component, the map load itself in editor, I saved the map, restarted unity but still no key on Build, it look like the key is not passed in the build version.
Device : Samsung S8 Unity : 2018.1.1f1 Plugin version snapshot to fix shader problem : http://cdn1.wrld3d.com/unity/wrld.unity.sdk-SNAPSHOT.zip