wsaunders1014 / TerrainLayer

MIT License
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Directional terrain #4

Open justinrpurdy opened 4 years ago

justinrpurdy commented 4 years ago

It would be amazing if this module could support directional difficult terrain. A few example use cases:

MajorVictory commented 4 years ago

I think a method to implement this could be a special tile that is two halves, where each half has a separate modifier. Then allow the tile to be rotated according to grid (two rotation states on squares, three states on hexes).

justinrpurdy commented 4 years ago

Another possibility might be to track the direction from which a token moved onto the terrain square. I'm picturing the configuration for this is a multi-selectable 3x3 grid of checkboxes to indicate from which directions a square is considered difficult terrain, and clicking each box multiple times cycles through the configured movement cost multipliers. Could also be done with dropdowns. That would allow for scenarios like: