Open GoogleCodeExporter opened 9 years ago
I don't think that a "trash" card is really needed for Ambassador to be played
sensibly, but I understand it is much simpler to code it that way. Other
options include:
1. Get rid of cards obtained by other players playing their Ambassadors (the AI
will need to keep track which "rogue" cards have entered their deck).
2. End the game by distributing the last copies of a card available when other
2 piles are already depleted (especially in 4 player games). I'm not sure if
the AI players are capable of guessing how much they are in the lead to use
this trick.
My point is that the logic behind the card can be more complex then just "trash
a card".
Original comment by buralien
on 5 Mar 2012 at 10:08
I agree with the points made in comment 1, but they seem to be more of an
enhancement request (and a fairly complex one). Just fixing the current
Ambassador behavior is a relatively quick and easy thing to do in the meantime.
Original comment by August.D...@gmail.com
on 5 Mar 2012 at 3:47
Original issue reported on code.google.com by
tkdenni...@gmail.com
on 5 Mar 2012 at 12:46