wshuaierick / androminion

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Show Throne Room on next turn with duration cards #322

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago

When Throne Room (or King's Court) is used to play a duration card (for 
example, Caravan), Throne Room remains in play along with the duration card.  
Currently, the cards work correctly (in this example, the Throne Room stays in 
play and the Caravan is played twice at the beginning of the next turn) but you 
cannot see the Throne Room on the second turn.

Original issue reported on code.google.com by August.D...@gmail.com on 4 Apr 2012 at 8:06

GoogleCodeExporter commented 9 years ago
I think that the behavior might not be 100% correct today. 

When the actions in play are counted for some reason then with KC+Lighthouse in 
the (2nd) duration turn it shall be counted as 2, but it might be counted as 3, 
not sure in the implementation.

Not sure though. Is there any similar cases with actions played maybe?

Original comment by ras.na...@gmail.com on 5 Apr 2012 at 1:25

GoogleCodeExporter commented 9 years ago
Unless I've missed something, this is how it works.

There are 4 cards that count cards in play:
-Bank counts treasure cards
-Horn of Plenty counts all cards
-Peddler counts action cards
-Walled Village counts action cards

There are 3 cards that count cards played this turn:
-Conspirator counts action cards
-Fool's Gold counts Fools Gold cards
-Crossroads counts Crossroads cards

Throne Room causes an action card to be played twice.  However, only one copy 
of that action card remains in play.  Duration cards remain in play, but are 
only played once.  

Here are some examples of things that can happen.

Turn 1: Play Caravan.  1 card played, 1 card in play.  Peddler costs 6.
Turn 2: Caravan remains in play.  0 cards played, 1 card in play.  Peddler 
still costs 6.

Turn 1: Play Throne Room.  Choose Caravan.  (3 cards played, 2 cards in play.)  
Play Conspirator, get the bonus +1 card +1 action.  Peddler costs 2.
Turn 2: Caravan and Throne Room remain in play.  (0 cards played, 2 cards in 
play.)  Play Conspirator, no bonus.  Peddler costs 2.

Turn 1: Play Throne Room.  Choose Conspirator.  First Conspirator copy does not 
get the bonus, second copy does.

====

I have tested all of these interactions with King's Court as well.  As far as I 
could tell, everything works as expected.   

Original comment by August.D...@gmail.com on 5 Apr 2012 at 8:23

GoogleCodeExporter commented 9 years ago
I also checked the following:

Turn 1: KC + Caravan
Tarn 2: Play Horn of Plenty --> can choose 3 coins card as it should be (KC + 
Caravan + HoP)

Actually I agree with your improvement proposal August.

Maybe 2 more things:
I.) A card's play state: 
a) In play (default)
b) Not in play (trashed or virtual card due to KC or TR)

II.) A card's play history
a) Played this turn (default)
b) Not played this turn (due to duration)

I also propose to indicate I.b) and/or II.b) stares somehow. E.g. I.b) by red 
"X" (as e.g. trashed) and II.b by "D" as duration.

In the above example Turn 2 would start as:
King's Court D
Caravan D
Caravan DX
Caravan DX

I propose to keep default state cards as today. I.e. I.a and II.a

Original comment by ras.na...@gmail.com on 6 Apr 2012 at 1:58

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r584.

Original comment by mooht...@gmail.com on 11 Aug 2012 at 7:01