Closed GoogleCodeExporter closed 9 years ago
Android 2.3.3*
Original comment by makosbl...@gmail.com
on 9 Apr 2012 at 11:18
I'm pretty sure this can be remedied by adding a check to make sure the pile
that newCard is a part of is not empty around line 860 in
com.vdom.core.ActionCardImpl.java.
Original comment by makosbl...@gmail.com
on 10 Apr 2012 at 12:17
Issue 275 describes a similar situation with Swindler.
Most of the time when a card asks a player to do something that would require
them to choose a card, a player should not be able to choose an empty pile.
The only exception I can think of is Wishing Well (and, technically,
Contraband).
Original comment by August.D...@gmail.com
on 10 Apr 2012 at 1:46
This issue was closed by revision r559.
Original comment by tkdenni...@gmail.com
on 29 Jul 2012 at 7:49
The BasePlayer AI limits treasure selected to ones that can be mined. I
modified the BasePlayer to return the lowest-valued treasure if a mineable card
is not found, and ActionCardImpl to select a random treasure card from hand if
one exists but none selected so no player can skip the card to trash.
ActionCardImpl will also look for a valid treasure card from the table so that
can't be skipped either.
Original comment by tkden...@gmail.com
on 29 Jul 2012 at 7:51
It looks like a UI issue to stop empty piles from being selectable - maybe add
parameter to getTreasureFromTable or SelectCardOptions to disallow empty pile
when selecting from Table?
Original comment by tkdenni...@gmail.com
on 29 Jul 2012 at 7:54
This issue was closed by revision r651.
Original comment by mooht...@gmail.com
on 5 Sep 2012 at 12:13
Original issue reported on code.google.com by
makosbl...@gmail.com
on 9 Apr 2012 at 10:12