Open nilq opened 4 years ago
Enums will be simple. My current idea is to have something like the following:
import enemies { Enemy } Weapon: enum { Gun Swordfish Fist } damage_enemy_with: fun(enemy: Enemy, weapon: Weapon) { switch weapon { Weapon Gun => enemy damage(100) Weapon Swordfish => enemy damage(9000) Weapon Fist => enemy damage(10) } }
Again; very simple. :)
Enums will be simple. My current idea is to have something like the following:
Again; very simple. :)