wujun / bizhawk

Automatically exported from code.google.com/p/bizhawk
0 stars 0 forks source link

Feature-request: allow toggling Genesis layers from Lua code #404

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
BizHawk's Genesis core already supports toggling BG1, BG2, Window layers. (it 
is missing the toggle for Sprites)

It would be great to expose that feature to Lua code, just like it already is 
for NES and SNES cores.

(and also implement the toggle for sprites)

Such feature can be helpful while capturing screenshots for stitching a level 
map.

Related: issue 204

Original issue reported on code.google.com by denilsonsa on 7 Mar 2015 at 2:17

GoogleCodeExporter commented 9 years ago
revision 9273 - added support for bg layers in lua

Closing this issue.  Sprite toggling support should be a separate issue (a very 
non-trivial one it seems, I don't see it exposed in the gpgx core)

Original comment by adeli...@tasvideos.org on 28 Mar 2015 at 12:44