Closed fbicirno closed 2 years ago
Thanks for the suggestion. However the w3x2lni project mainly offers conversion between slk and objmod files. This is not required in the wurst build and we already have our own toolchain wc3libs to do these things. You can add the slk conversion as a custom step in vscode if you so desire.
The objmod generation is not a time critical task during compilation, so there would be no performance gain to be expected here anyway. But you can supply your values using the -measure
arg.
Here is the project : https://github.com/sumneko/w3x2lni I think this tool can make wurst compile much faster
I planned a feasible compilation process: