Closed KingHing closed 1 year ago
When the map script is translated to Lua, I am hitting some sort local variable limit, which causes the map not to run in Warcraft.
In one particular package, I do have quite a number of local variables declared at Init.
Lua has a hard limit of 200 locals per scope. You will have to use less locals or turn on optimizations which might reduce them.
When the map script is translated to Lua, I am hitting some sort local variable limit, which causes the map not to run in Warcraft.
In one particular package, I do have quite a number of local variables declared at Init.