Closed zfxstd closed 3 years ago
In theory yes, but the latest standard library uses new natives. You will need to use the pre1.29 branch and provide your own common.j and blizzard.j for version 1.26. Then it could potentially work.
Its sad. A huge community still plays 1.26 and wurst is awesome thing to create interactive maps.
What excactly does stdlib? Is it only "data storage" or this is language with compiler by itself? And how much functionality is lost compared to the latest version of stdlib?
Thanks!
Its sad.
What is? It should work, just out of the box wurst is configured for the latest patch as it is arguably more common.
A huge community still plays 1.26 and wurst is awesome thing to create interactive maps.
As far as I know it's mostly russian/asian communities with custom pvpgns? I don't have a 1.26 install so I can't test it. If you like wurstscript consider leaving a star for the project on github :)
What excactly does stdlib? Is it only "data storage" or this is language with compiler by itself? And how much functionality is lost compared to the latest version of stdlib?
stdlib stands for standard library, providing basic packages for common tasks in mapmaking. See https://github.com/wurstscript/WurstStdlib2 Not much functionality is lost, but the branch is not maintained.
As far as I know it's mostly russian/asian communities with custom pvpgns?
Yes. In the Russian segment, there are several pvpgns, where a considerable number of people now play. But mostly ( or even all ) at 1.26. So thats why im asking.
If you like wurstscript consider leaving a star for the project on github :)
Done. ðŸ¤
Ok, thanks. Can you describe a couple of steps more detailed, how do I port and make it work, what exactly should I do? At least in theory.
p.s. misclick.
:pre1.29
to the end, so : https://github.com/wurstscript/wurstStdlib2:pre1.29
grill install
common.j
and blizzard.j
files in your project's _build
folder with 1.26 version. You can extract them from the game mpqs (scripts
directory).Thanks. I understood the whole problem now. Its necessary to do a lot of backporting, since many functions even from 1.29 simply do not exist. (Hashtable, Lightning, Texttag, problem is even with core function StringLength(this) and so on... ) Technically, it's possible to make it work. But too much functionality will still be cut out and this is work for a few days. Thank you. You helped a lot. May be closed.
does Wurst supports 1.26 warcraft? After as i did clean install from off. website and tried to launch WC3 with vscode - i getting error. Is it my mistake or not? p.s. sorry for my bad english. :) p.s.s. tried to launch with clear and fresh instance of wc3 - same error.
Thanks!
languageServer.log compiler.log