Closed Jaccouille closed 7 months ago
Hey, some fields have had problems, would need to inspect the objmod files to be sure, but usually the approach should work.
@Jaccouille as mentioned in discord, this is related to the data pointer. This is used in many abilities, I don't know if it can be seen with some other means. But when you create the ability in a test map and then use it as base for runmap, all objects get extracted to build/objeditingoutput
. There you can see the data pointer, and it is not 1 for Iofr.
@compiletime function create_w3a_A001()
let def = createObjectDefinition("w3a", 'A001', 'AIf2')
..setLvlDataUnreal("Iofr", 1, 2, 0.1)
Hello, I added an
AbilityDefinitionHealReductionBonus
in #432 I just noticed the data field ID for healing and damage doesn't seem to work, in editor it's Iofr so I thought adding this method would be enoughHowever the field isn't updated at all in my generated ability, other fields work.
Moreover, I also failed to properly set the damage bonus field, I assumed the field ID would be "Idam" like the other orb ability but again, I can't make it work and I don't see it in the editor, but the Orb of Fire Item that uses the ability has this tooltip :
The description is correct in the game, at least the unmodified item. Have you encountered similar issues in the past? Is this a mistake on Blizzard part? I am surprised I can't see at least the damage field of the ability in the editor.