What steps will reproduce the problem?
1. lo_ZSword.obj is quade mesh , hi_ZSword_t.OBJ is triangle mesh ( from
Decimation Master (http://www.pixologic.com/zbrush/features/decimation/)
2. --lomesh lo_ZSword.obj --himesh hi_ZSword_t.OBJ
3. Got weird normal map
input those tow mesh in xNormal will get fine normal map
Original issue reported on code.google.com by sak...@gmail.com on 21 Jul 2009 at 4:24
Original issue reported on code.google.com by
sak...@gmail.com
on 21 Jul 2009 at 4:24Attachments: