wwwwwv / oax

Automatically exported from code.google.com/p/oax
0 stars 0 forks source link

Server crashes when G_Damage is called on a non-client entity #5

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Due to a missing NULL check on client in the spawn-protect code in G_Damage, 
any attempt to damage a non-client entity will result in the server crashing. 
This can be fixed by changing line 1193 of g_combat.c from 
"if(targ->client->spawnprotected) {" to "if(targ->client && 
targ->client->spawnprotected) {".  Attached is a patch that will do this.

Original issue reported on code.google.com by jackmcbarn@gmail.com on 19 Jul 2011 at 5:18

Attachments:

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Thanks.

Patch applied in revision 260. 

I should probably start testing with native libraries. 

Original comment by sago007 on 27 Jul 2011 at 5:53