Open The-GenghisJohn opened 4 years ago
Good idea although I don't have time to do that right now.
For attaching to entity, the "Using it inside an entity:" example in README should be the general way to do it. Note that position and angles there are relative to the entity orientation. You can also check https://github.com/wyozi-gmod/imgui/issues/4 for an example orientation for a specific model to start with.
if its still needed i think you want to do that? it will parent it to then entity (self)
Vector(0, 0, 50) = 0 pixel moved in X, 0 pixel moved in Y, 50 pixel moved in Z ( so that its not overlapping with the entity)
Angle(0, 90, 90) = so that its on the front side of the prop
if imgui.Entity3D2D(self, Vector(0, 0, 50), Angle(0, 90, 90), 0.1) then -- render things
imgui.End3D2D()
Been trying to figure this out. Want to attach this to a "models/hunter/plates/plate2x4.mdl" entity and have a sort of placeable scoreboard. I honestly cant figure out how to parent it to the entities position and angle, I also can't figure out how to make my entity still visible as well.
I figure a couple quick examples would do to help me figure this out.