wzhwawhxmmj / frozenbubbleplus

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Improve Player versus CPU virtual opponent targeting #55

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Currently, the launch options are calculated in Freile.java, which sweeps the 
range of launch directions and simply uses the best score.  The logic should be 
improved to use the best score with the launch direction that is the most 
vertical - the further from vertical the launch trajectory is, the longer the 
shot takes, and with the current flaws in the opponent predicted collision 
detected logic, it also appears to be less accurate.

Thus the best scoring trajectory that is the closest to vertical should be 
used, not just simply the best scoring trajectory.

Original issue reported on code.google.com by forter...@gmail.com on 28 Oct 2013 at 6:41

GoogleCodeExporter commented 8 years ago
This is already implemented.

Original comment by forter...@gmail.com on 5 Nov 2013 at 4:35