Also fix saving and restoring the highscore manager state - the game play time
should actually be managed by the game using SystemUptimeMilliseconds(). The
state handling can then be removed entirely from the high score manager.
Original issue reported on code.google.com by forter...@gmail.com on 26 Sep 2014 at 11:31
Original issue reported on code.google.com by
forter...@gmail.com
on 26 Sep 2014 at 11:31