wzin / liquid-galaxy

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Control the Google Earth camera frustum - needed for stereo & head tracking #11

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
This is probably an 'enhancement' for the GE client, not just applicable for 
Liquid Galaxy setups.

Being able to dynamically change the 'camera frustum' in GE dynamically from 
ViewSync would enable head-tracking as well as stereoscopic 3D in LG rig.

You can't tell me anyhow who's used Liquid Galaxy hasn't thought about using 
3d-capable LCD's and head-tracking gear so you can "look around" the window 
frames... well without frustum control you can't do that! You need two slightly 
off-axis views. GE always assumes the view camera is looking directly at the 
scene ie. everything is perpendicular to view plane, in real life the only 
thing directly perpendicular/on-axis is your nose!

(http://cs.anu.edu.au/~Hugh.Fisher/3dteach/stereo3d-devel/vrprog-view.html)

It appears 'something' may already be in the GE app, but not user controllable?
http://groups.google.com/group/kml-support-advanced/browse_thread/thread/c5b357d
e4867eee6/30e20ba9a195ac6b

I'm no 3D/VR expert so some of the terminology may be way off, but i can still 
see the need.

Cheers, Andrew.

Original issue reported on code.google.com by alfski on 20 Oct 2010 at 11:29

GoogleCodeExporter commented 9 years ago
Agreed, this has been on our wishlist for a while.

Original comment by jh...@google.com on 22 Oct 2010 at 9:56

GoogleCodeExporter commented 9 years ago
Issue 10 has been merged into this issue.

Original comment by kiel.endpoint on 15 Dec 2010 at 12:17

GoogleCodeExporter commented 9 years ago

Original comment by alfski on 3 Jul 2011 at 4:20

GoogleCodeExporter commented 9 years ago

Original comment by alfski on 3 Jul 2011 at 6:49