First I just want to say I LOVE RemedyBG! ❤️ ❤️ ❤️
Thank you so much for this awesome debugger!
Have you ever considered supporting an editor plugin?
For example, a user could create a DLL exposing functions like:
DrawEditorPanel, HandleInput, HandleBreakpointAdded, etc.
I think it could be a great feature which would let people turn RemedyBG into a lightweight IDE without adding too much complexity to the codebase on your end. I personally would love to embed something like Zep and setup a simple F5 build/debug command.
I know this is a complicated feature but If enough people are interested maybe we can get some funds together to sponsor it 😉
There is presently integration in the reverse direction (e.g., see 10X editor's integration with RemedyBG). Will keep this open for future consideration. Thanks!
First I just want to say I LOVE RemedyBG! ❤️ ❤️ ❤️ Thank you so much for this awesome debugger!
Have you ever considered supporting an editor plugin? For example, a user could create a DLL exposing functions like:
DrawEditorPanel
,HandleInput
,HandleBreakpointAdded
, etc. I think it could be a great feature which would let people turn RemedyBG into a lightweight IDE without adding too much complexity to the codebase on your end. I personally would love to embed something like Zep and setup a simpleF5
build/debug command.I know this is a complicated feature but If enough people are interested maybe we can get some funds together to sponsor it 😉