Open x157 opened 1 year ago
Given: Lyra Source + Content directories are considered reserved by Epic.
Question: What is the best way to import Marketplace content, which wants to write to the game's '/Content/' directly?
Answer: For now, here is the approximate procedure:
Make sure you have a CLEAN project source repository
From Marketplace:
Check Source Control
Start Unreal Editor
Edit > Plugins
Add Plugin
Game Feature (Content Only)
Name: UEMP_NameOfPackHere
UEMP_NameOfPackHere
If needed create GameFeatureData Data Asset in the GFP Content root named UEMP_NameOfPackHere
GameFeatureData
Sometimes it seems this fails to be created by default?
Settings:
Active
Dependencies:
Save and Activate UEMP_NameOfPackHere GFP
In-Editor, MOVE the new Directory(s) from the Lyra Content dir to the new GFP Content dir
Commit the new GFP to Source Control
Given: Lyra Source + Content directories are considered reserved by Epic.
Question: What is the best way to import Marketplace content, which wants to write to the game's '/Content/' directly?
Answer: For now, here is the approximate procedure:
TLDR
Steps
Make sure you have a CLEAN project source repository
From Marketplace:
Check Source Control
Start Unreal Editor
Edit > Plugins
Add Plugin
Game Feature (Content Only)
Name:
UEMP_NameOfPackHere
If needed create
GameFeatureData
Data Asset in the GFP Content root namedUEMP_NameOfPackHere
Sometimes it seems this fails to be created by default?
Settings:
Active
Dependencies:
UEMP_NameOfPackHere
that use your Game ContentSave and Activate
UEMP_NameOfPackHere
GFPIn-Editor, MOVE the new Directory(s) from the Lyra Content dir to the new GFP Content dir
Commit the new GFP to Source Control