x360ce / x360ce

Primary repository for the x360ce library, front-end and tools.
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Controller not working right in game. #187

Open juhor00 opened 9 years ago

juhor00 commented 9 years ago

Hey, i bought Giotech VX-2 Wired controller few days ago, it's for PS3(/PC). I have followed the instructions step by step on internet or youtube. All works fine in the X360ce application recognizes everything and i press save and go in the game. The buttons are really messed up. In Dino D-Day it didnt move with the left stick and it shot when i pulled the right stick forwards. And aimed when i pulled it right. In Need For Speed Rivals i had to press A (x) to continue but it didn't work. I pressed all the buttons and R1 worked (as A/X). And B (circle) was pad down and Y (triangle) pad up and few other. ANY button/stick didn't work right. At least in Battlefield 4 i could change any button so i manually changed them in there and it works. The only thing where this application is working right is Controller Companion (3€ on steam) that makes the controller your mouse/keyboard. It works just fine. Could you help me to get this work right? BTW i liked motioninjoy more with Dualshock 3 it worked perfectly but the controller broke down... This doesn't work on motioninjoy.

Squall-Leonhart commented 9 years ago

Dino D Day is source engine, the xinput file goes into the same folder as the inputmanager.dll it should otherwise support directinput too, it just requires remapping in the input config screen.

NFS:Rivals has x64 and x86 executables, so you need to use the 64bit or 32bit x360ce dll accordingly. (uses xinput9_1_0.dll) (32bit and 64bit executables, always uses 64bit on 64bit OS)

ainzoawlgown commented 9 years ago

I got the same controller as you lolmanfin, but my only problem is my character wont stop when moving. And the number in my x360ce for the stick axis x box keep flickering...does anyone know how to fix it?