X3D/X3DOM nodes typically use radians when defining angles. For some of the new primitives degrees are used instead. This is confusing and needs special handling in the editor. Therefore, all angles must be given in radians (use e.g. PI instead of 360).
X3D/X3DOM nodes typically use radians when defining angles. For some of the new primitives degrees are used instead. This is confusing and needs special handling in the editor. Therefore, all angles must be given in radians (use e.g. PI instead of 360).
@tsturm