I have a feature proposal that I hope would greatly enhance the gaming experience by adding a layer of immersive and dynamic audio responses to in-game events. I'm interested in the possibility of the Live Editor logging specific in-game events during gameplay in FC24, with the aim of using these logs to trigger external actions, such as playing team anthems or goal celebration songs beyond using a mod that replaces audio which is very limited.
Feature Description:
The idea is to have the Live Editor create a simple log file that records certain events during a FC game. This log would capture key moments such as game start, goals scored (including which team scored), halftime start and end, and the end of the game (full time). An example format for these log entries could be:
My goal is to build a companion program that reads this log file and plays specific songs/sounds based on in-game events. This would allow for:
Team entrance anthems when the game begins.
Goal celebration songs.
Half-time music.
End-of-game anthems/sounds.
Questions:
Is it technically feasible for the Live Editor to detect and record these specific in-game events?
If feasible, would this feature be considered for implementation in a future update?
I believe this feature could add significant value to the FC24 gaming community, providing a more immersive and personalized experience. I'm looking forward to any feedback or thoughts on this proposal and can also take this discussion to discord.
I have a feature proposal that I hope would greatly enhance the gaming experience by adding a layer of immersive and dynamic audio responses to in-game events. I'm interested in the possibility of the Live Editor logging specific in-game events during gameplay in FC24, with the aim of using these logs to trigger external actions, such as playing team anthems or goal celebration songs beyond using a mod that replaces audio which is very limited.
Feature Description:
The idea is to have the Live Editor create a simple log file that records certain events during a FC game. This log would capture key moments such as game start, goals scored (including which team scored), halftime start and end, and the end of the game (full time). An example format for these log entries could be:
[timestamp] [process id] [INFO] [Event::Type] Event Details
Proposed Events:
Example Log Format:
[23:59:57.761] [12928] [INFO] [Game::Started::Home] Manchester United
[23:59:57.761] [12928] [INFO] [Game::Started::Away] Liverpool
[23:59:57.761] [12928] [INFO] [Game::Goal] Liverpool
[23:59:57.761] [12928] [INFO] [Game::Goal] Liverpool
[23:59:57.761] [12928] [INFO] [Game::Goal] Manchester United
[23:59:57.761] [12928] [INFO] [Game::HalfTime] Started
[23:59:57.761] [12928] [INFO] [Game::HalfTime] Done
[23:59:57.761] [12928] [INFO] [Game::Goal] Manchester United
[23:59:57.761] [12928] [INFO] [Game::Goal] Manchester United
[23:59:57.761] [12928] [INFO] [Game::FullTime] Done
Use Case:
My goal is to build a companion program that reads this log file and plays specific songs/sounds based on in-game events. This would allow for:
Questions:
I believe this feature could add significant value to the FC24 gaming community, providing a more immersive and personalized experience. I'm looking forward to any feedback or thoughts on this proposal and can also take this discussion to discord.