Open aviralsharma1412 opened 6 years ago
I don't know what exactly are these settings doing. I assume that the value is added to the player base attribute. Each position have different primary attributes and different secondary attributes. For example, primary attribute for ST is probably 'finishing' and 'shot power', while for CB it may be 'marking' and 'sliding tackle'. Anyway, when game is generating new ST with 55 finishing it's probably also adding a random number from defined range to this attribute. So by default he may have a finishing attribute rated at value from 65 to 75 (PRIMARY_ATTRIBUTES_RANGE = [10, 20]). Unfortunately, it's also applied to regens and pregens, so even if the results achieved for your youth academy players will satisfy you, you may end up with 90 rated CR7 regen, which is probably not something that you want to see in your career. ;p PRIMARY_ATTRIBUTES_RANGE and SECONDARY_ATTRIBUTES_RANGE settings are coming from scout.ini.
Hi!
I tried editing the PRIMARY_ATRIBUTES_RANGE and SECONDARY_ATRIBUTES_RANGE scripts. I was hoping that the players that come in through youth scouts have attribute ranges b/w 65-85. But it is not working. If I tweak it a bit, gives me a player that's 99 overall and 93 potential. Can you guide me on how to do this please.
Thanks in advance.