i think work must be done by shader developers. vulkanmod has a great potential, and even its can`t be compatible with generic OpenGL(Optifine/Iris) shaders, there would be own pool of shader developing, maybe we could see new authors, or old who would port their shaders on VulkanMod
i think work must be done by shader developers. vulkanmod has a great potential, and even its can`t be compatible with generic OpenGL(Optifine/Iris) shaders, there would be own pool of shader developing, maybe we could see new authors, or old who would port their shaders on VulkanMod