Open iocmet opened 1 year ago
https://www.howoldisminecraft1710.today/ and Minecraft 1.7.10 uses LWJGL 2, while VulkanMod and the latest versions of Minecraft MUST use LWJGL 3.x.x duplicate of #52
Is it not possible to add lwjgl as dependency in your mod and hook minecraft methods to use newer version?
Is it not possible to add lwjgl as dependency in your mod and hook minecraft methods to use newer version?
No
Why?
Why?
If you want to use LWJGL 3 on an old version of Minecraft, the game crashes. LWJGL 3 is not backwards compatible with LWJGL 2.
and hook minecraft methods to use newer version?
Or you mean differences in OpenGL?
and hook minecraft methods to use newer version?
bad idea
Also, Minecraft 1.7.10 does not use Blaze3D, which is also required for VulkanMod to work properly.
If you want to use LWJGL 3 on an old version of Minecraft, the game crashes
however, there are mods like lwjgl3ify to run older versions on it. Although I find it pointless to support such old versions.
This would take a lot of development resources and time for a version that barely anyone plays nowadays, also those versions are easy to run so you don't actually need this mod anyway.
can we close this? @xCollateral
for a version that barely anyone plays nowadays
Well, there is lot of servers that uses 1.7.10 today
As mentioned above, due to VulkanMod not having a massive team unlike other projects such as Sodium e.g., porting to and supporting multiple versions at once is imho unwise, and should only support the lastest client version of MC to help keep things more feasible withiout the risk of causing massive problems/bugs/glitches e.g. down the line.
This also runs the risk of the 1.17.10 port becoming unstable/buggy/with unfixed issues over time as well so imo isnlt worth it tbh.
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