xCollateral / VulkanMod

Vulkan renderer mod for Minecraft.
GNU Lesser General Public License v3.0
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Zink compatibility to work around mods making opengl calls? [feature request] #234

Open Sukid opened 1 year ago

Sukid commented 1 year ago

There's a game called X-plane which is/is going to be able to use Zink(ogl -> vulkan) alongside its native Vulkan backend just to work around errors with plugins that only support opengl, so being able to interface with Zink in a native Vulkan backend is definitely possible. Zinkrun doesn't interfere at all with Vulkanmod, but I tested it with xaero's minimap and the OGL calls still made the game crash even with zink present. So I assume the game has to actually enable access to the zink interfaces?

Zink does work on Windows as well, although I'm not sure how to get it on Windows right now other than compiling. This would just make for a very nice workaround when running VulkanMod alongside other mods

andreasdc commented 1 year ago

Sounds nice. :) On 1.19.4 you have ton of mods that are way better in performance than VulkanMod.

andreasdc commented 10 months ago

Too good to be true

Cuteistfox commented 1 month ago

Why does it say i mentioned this issue when i did not?

andreasdc commented 1 month ago

Why does it say i mentioned this issue when i did not?

Magic