Open LuvbCa opened 5 months ago
Heyyo,
i was wondering wheter the code base is compatible with the fsr 2 / fsr 3.1 pipeline because im interested in implementing this feature to this mod. This could really benefit users of shaders.
anyways thanks in advance :)
Yeah also I noticed that AMD FSR 3.1 officially supported vulkan api just weeks ago. (https://www.phoronix.com/news/AMD-FSR-3.1-Announced) So looks pretty promising.
This would be insanely epic.
Very cool
Heyyo,
i was wondering wheter the code base is compatible with the fsr 2 / fsr 3.1 pipeline because im interested in implementing this feature to this mod. This could really benefit users of shaders.
anyways thanks in advance :)