Open Bipbip2109 opened 4 months ago
There are not actually 10 things I lied
I don’t think vkmod needs fsr compat built in and afaik mc isn’t fill limited. That’d probably help on ray traced games
Why do you specifically want 'Mesh Shaders'?
Why do you specifically want 'Mesh Shaders'?
I don't think it is as important as it seems. There is still a lot of performance left with much simpler methods, like greedy meshing or LODs, that are not as hard to implement.
I don't think it is as important as it seems. There is still a lot of performance left with much simpler methods, like greedy meshing or LODs, that are not as hard to implement.
LOD looks horrible in Minecraft since the game already has pretty much the lowest amount of vertices possible per block and merging multiple blocks together will just look awful if you pay any sort of attention to the screen in front of you (Example: Distant Horizons).
Greedy meshing would be nice tho
I don't think it is as important as it seems. There is still a lot of performance left with much simpler methods, like greedy meshing or LODs, that are not as hard to implement.
LOD looks horrible in Minecraft since the game already has pretty much the lowest amount of vertices possible per block and merging multiple blocks together will just look awful if you pay any sort of attention to the screen in front of you (Example: Distant Horizons).
Greedy meshing would be nice tho
true, LODs look fine until you install a zoom mod.
LODs look fine until you install a zoom mod.
LODs look fine even with a zoom mod if we speak about LODs in Voxy. Distant Horizons is a bad example.
Ray tracing support would also be great.
Hello guys, today we have a top Cinco epic things to add to the hit mod Vulkanmod :
Uno 1 ] Anti-Aliasing methods (FXAA, TAA, SSAA, MSAA, MLAA, CMAA...) Dos 2 ] Texture Filtering methods (Bilinear, Trilinear, Anisotropic...) Tres 3 ] More Mipmap levels Cuatro 4] Mesh Shaders (VK_EXT_mesh_shader) Cinco 5 ] Upscaling methods (FSR, DLSS, XESS, CAS, TAAU...)