xCrystal / crystal-randofuser

Pokemon Crystal Randofuser. Also see https://github.com/xCrystal/pokecrystal-randofuser
GNU General Public License v3.0
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[Suggestion] Randofuser needs compatibility with Speedchoice! #6

Open ViWalls opened 2 years ago

ViWalls commented 2 years ago

To start, I want to thank you for for creating this solid project. Randofuser it's such an original idea and the new gameplay around it it's fresh but keeping the true essence of Gen 2. I never saw something like this before, works pretty well.

The only lack I've felt playing this, and perhaps the main reason that prevents people to do races, it's the real need to deal with text and some events/rocket faction again and again. Something that was fixed with Speedchoice on Randomizer with more options at the start of a run like insta-text, hold to smash a button, better marts and purge. I usually play Red & Crystal with randomizer (custom settings) plus Speedchoice and you don't have idea how much time I can save in a run, plus the replay value added into the formula. I completed more than 100 runs of Gen 1 the previous year and I'm not tired of playing because I can skip the text so fast and continue playing, non-stop. Options are always welcome. Randofuser it's something, and even if I know you didn't update the project in a bunch of years, I was forced to give this feedback: the cherry on top to make this project (if it's possible) an even funnier option to challenge friends and perhaps even small friendly competitions. This is a great idea, meta was always a bunch of good Pokémon vs scum and here you can find a "meh" PKMN mixed with a REALLY GOOD one or strong type combinations that expand options. I had a really hard time managing to setup the first runs, considering I'm a kind of veteran, but I've played against stronger encounters and this is completely new for me!

Of course, I can't leave without giving some credit to this too: https://github.com/xCrystal/crystal-randofuser/issues/4 https://github.com/xCrystal/crystal-randofuser/issues/5

Both suggestions are pretty solid, it's true the mechanic of Randofuser will work around the randomized field items & starters concept. It's something I was thinking about too at some point at mid-game on runs.

Thanks you so much for your dedication, and wanted to encourage the light bulb inside the head that can create something like this project. Godspeed!

xCrystal commented 1 year ago

It's been some months since this post was made, so first I'm going to ask if there's still any interest in any of this. I'm glad you could have some fun with the randofuser despite the shortcomings.

In any case, I looked at the speedchoice project and there are many issues that make the integration complicated / time consuming:

I'm honestly not willing to go all over this, but I'm replying because there's a chance that a big portion of what speeds up the game can be trimmed down to a bunch of features, e.g. no text delay, moving faster in overworld, etc. These two I could see myself implementing sometime if there's interest (and likewise other simple ones that I can't imagine right now). I can't really promise anything, but maybe...

So if you're still around and there's any kind of interest on this... how would taking that simple route sound? Does it improve anything? If so, what kind of simple features would be more interesting?

ViWalls commented 1 year ago

Hi again!

I understand your point and expect this kind of answer. Yeah, I'm still interested about this because the gameplay it's excellent. I'm taking a break of speedrunning pokered randomizer (I've completed almost 200 runs since last year, so I need to stop a bit or try something different like Randofuser or return to Gen2 randomizer). Said that, I will repeat what I think it will be better for the project.

Yeah, I'm very passionate with this kind of hacks because Gen 1 & 2 impacted so hard in my gray matter when I was a kid. Play is like some kind of therapy for me.