Create a component that destructs the owner meaning:
[ ] Remove the owner from the level
[ ] Maybe display an animation
[ ] Drop loot according to the loot table (#27). This could probably also be it's own component
This has to be owner specific. A tile will be removed differently than a meteoroid. This should probably be implement as a base class with implementation for various types.
Create a component that destructs the owner meaning:
This has to be owner specific. A tile will be removed differently than a meteoroid. This should probably be implement as a base class with implementation for various types.