I think a parameter like "repeat-favor" needs to be added to config.yml. When a player refuses to dedicate to God with the command /deity abandon, then the player's relationship with the god should drop to either 0 or the value of the "repeat-favor" parameter. And if he wants to serve this God again, then his initial value should not be “initial-favor:”, but “repeat-favor”. Because the player must think whether he should have given up on God, because he might get angry. Well, the player can also cheat - if God’s favor towards him has dropped significantly, then he can execute the commands /deity abandon and then /deity select - thereby, in a cheating way, he will raise God’s favor to the initial values.
And of course, for the future - I would really like to have a placeholder for receiving - %Player who ranks first in favor of God No. 1%, %Player who ranks first in favor of God No. 2%, %Player who ranks second in favor towards God No. 1% and so on..
I think a parameter like "repeat-favor" needs to be added to config.yml. When a player refuses to dedicate to God with the command /deity abandon, then the player's relationship with the god should drop to either 0 or the value of the "repeat-favor" parameter. And if he wants to serve this God again, then his initial value should not be “initial-favor:”, but “repeat-favor”. Because the player must think whether he should have given up on God, because he might get angry. Well, the player can also cheat - if God’s favor towards him has dropped significantly, then he can execute the commands /deity abandon and then /deity select - thereby, in a cheating way, he will raise God’s favor to the initial values. And of course, for the future - I would really like to have a placeholder for receiving - %Player who ranks first in favor of God No. 1%, %Player who ranks first in favor of God No. 2%, %Player who ranks second in favor towards God No. 1% and so on..