xJayLee / protobuf-net

Automatically exported from code.google.com/p/protobuf-net
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iPhone / v2 #165

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
http://stackoverflow.com/questions/5456351/protobuf-net-v2-alpha-compile-dll-pro
blem-for-iphone

Original issue reported on code.google.com by marc.gravell on 28 Mar 2011 at 8:43

GoogleCodeExporter commented 9 years ago
Early tests certainly show that it is capable of running on iPhone. I'm not in 
a position to check this routinely, as (following job change etc) I am devoid a 
few things (an apple dev box, and monotouch license!). I'm happy to 
investigate, but I might need a few more details about what steps **exactly** 
you went through.

Original comment by marc.gravell on 28 Mar 2011 at 8:50

GoogleCodeExporter commented 9 years ago
In particular, the Customer.dll may need to be built as a library, *then* used 
to generate the serialization dll, then the *pair* of dlls used as references 
in the MonoTouch project.

Original comment by marc.gravell on 28 Mar 2011 at 8:53

GoogleCodeExporter commented 9 years ago
Saw this posted on Stackoverflow.  It's inaccurate to assume Unity3d == 
MonoTouch.  Unity3d uses a different version of Mono, and is definitely missing 
some features.  I've had the most success compiling assemblies for use with iOS 
Unity3d in MonoDevelop, targeting Mono 2.6.3.

Original comment by calvin.r...@gmail.com on 28 Mar 2011 at 8:30