Open Reziax opened 9 months ago
Thank you for the reports! The first issue will be fixed in the next modpack update with the new update of Mo' Creatures Extended, the second issue is on the mod's end, which unfortunately is no longer actively developed. Regarding the third issue, are you sure you found Fish's Undead Rising enchanted books in chests? It's not supposed to be there.
Regarding the third issue, are you sure you found Fish's Undead Rising enchanted books in chests? It's not supposed to be there.
Yes 100%. They seem to be extremely rare. Just to put it into perspective: We raided so goddamn many dungeons already and in combination with a hilariously sophisticated fish trap farm someone built (which only ran for a little bit but still), the larger server is getting to almost a dozen diamond chests full of enchantments across all players (that I know of). This count is after a HUGE amount of them has been turned into eplus hover book decorations... And we only looted 5 fish's enchants in total over all that time... while having an almost full diamond chest only for mending. I personally found 2 of them in the same structure/dungeon, 1x Corrosive 4 or 5 idr, 1x Lifesteal 2. The other 3 were Lifesteal, idk how or where they were found and we have yet to find the Poisonous one. In case you wondered; those original 5 were spread around and traded by use of bibliocraft typesetting table and printing press duplication. I will report back when I get more clues.
@Reziax I managed to find what caused this. It seems that enchantment IDs reshuffle when new mods are added, which incidentally caused these enchanted books to be a part of Hexxit II's loot (instead of other enchanted books). Thank you for reporting it - will be addressed in the next update whenever it comes.
@xJon Funny, I noticed how random the IDs were when playing around with commands and tags. I didn't actually notice enchants missing lol. Also, if you get to read my long ass suggestion post, maybe you could address it the way I mentioned, by actually adding them intentionally maybe as exclusively lootable books or a lower max level if you think it would be too stronk. Also; I remembered a bug, see 4th entry
@Reziax Can you use the heart to repair Tinkers tools? I assume it's intentional, as they can't be repaired in an anvil.
@Reziax Can you use the heart to repair Tinkers tools? I assume it's intentional, as they can't be repaired in an anvil. @xJon
So, it's not exactly intentional, rather a limitation since according to fish's dev, it appears to be difficult to access tinker's durability handling. I personally asked him on his discord, screenshot: Just out of curiosity, do you know a mod that succesfully achieves tinker tools or armor durability control? It's hard to imagine it hasn't been done in all these years. I just thought, maybe if there is code that can do that, it could be reusable for other modders.
Also, updated the post with new findings, see No. 5, 6 and 7
I can't think of some mod at the moment, but it probably exists. Regarding 5, 6 & 7 - only Fish's Undead Rising is still in development, so I'll forward this, although generally it might be more beneficial to report these mod-bugs directly to the respective mod repository :)
Hi, just a quick list of bugs that me and others ran into while playing:
"Dirt Scorpion Armor" set from Mo'Creatures gives health boost II but every couple seconds it resets the health to normal and then reapplies, which basicially turns it into a saturation drain. I assume this happens because it applies a few seconds of the buff periodically instead of once infinitely.
Bibliocraft's armorstand fails to display the armor in it's inventory. Happens with fresh install without any shaders/optifine.
The enchantments from "fish's undead rising" appear as enchanted books in all sorts of containers/drops, but it's impossible to add them to equipment via the anvil in survival mode (works in creative). I assume the intention was to make them loot-exclusive and not acquirable through the ench+ table? But something went wrong and they can't be applied. EDIT: I just found out that in fish's config "enable enchantment" is set to false, which would mean that the actual bug is that the enchbooks are still in the loot tables even though they shouldn't. BUT in that case, I would suggest to enable them (see my next suggestions post).
Fish's Golden Heart can't repair Tinker Armor for some reason, even though nothing is on the config's blacklist for it.
A tinker scythe's AOE damage only occurs to the South-East direction. So I noticed how unreliable tinker's scythes are in their AOE attack/sweeping property. After some testing, I found out why and it's rather bizzare. Basicially what happens is that the AOE part of a TiC scythe attack only happens towards the sout-east direction, no matter which way you are facing or where the enemies are. For it to be easier to grasp, I tried to visualize it with a field of dummies, here are some pictures Notice the compass and what direction I'm facing, and then how the AOE sweep defies all logic and always stays put no matter my rotation, always hitting the same dummies. When facing west or north, you are practically hitting behind yourself... And yes, this happens with every type of tinker scythe, on normal mobs and in normal gameplay circumstances. It's just easier to visualize on testdummies.
Just Enough Item's "Mob Drops" tab always shows Spawn Biome: Any. Even though the mob definitely does not spawn in just any biome. See fish's Ithaqua (Taiga) or Forsaken (Desert) for example.
When fish's Dream Catcher is enchanted with mending and equipped in a baubles slot, no other mending item in the inventory is able to absorb XP.
There's more but I lost some notes, so I will update this post when I remember lol