Was just kinda thinking about immersion or whatever and I think the thing which might be missing especially for sabers/guns is haptics. Not sure what the best approach would be, but it would be nice to feel the saber hum, slicing, guns, maybe a bit of acknowledgement on switches and other interactable elements?
There is some very old Force Feedback system in the code base.
Maybe we should try to map to the modern devices and see what already is done out of the box.
Was just kinda thinking about immersion or whatever and I think the thing which might be missing especially for sabers/guns is haptics. Not sure what the best approach would be, but it would be nice to feel the saber hum, slicing, guns, maybe a bit of acknowledgement on switches and other interactable elements?